The "Competitive Edge" Franchise Football League
Official Game Rules!

NOTE: The rules were last updated on August 18th, 2019

Game Purpose:
To match football strategy and sports management skills against a league full 
of opponents, who could be co-workers, friends, family, determine 
through weekly CEFFL scoring, who drafts and manages the best professional 
football team.  Points are awarded based on actual scores made by NFL players 
during the regular NFL season.  Owners play head-to-head (Franchise vs. Franchise) 
against other CEFFL team owners all season long until a league champion is crowned.

To Enter The League:
Since a league maximum of 12 teams has been established, a current team must 
leave the league in order to make room for a new team.   If a team does leave the 
league, the Commissioner refers to the Waiting list of teams wanting to enter the 
league and verifies they are still interested.  Then, if none accept the invitation, 
entry is opened up to others.

New Owner Integration:
New Owners must agree to pay the appropriate, current league fees (which are 
determined on a year-to-year basis) plus $10 for logo, helmet & website creation 
and integration.   Franchises may also have co-owners who could split the overall 
costs.   The team name chosen by the new Franchise will be used throughout the 
NFL season.  The recommended name format needs to be coordinated with the current 
league commissioner.  Changes to team names or locations can only occur in the 

The Commissioner:
The CEFFL Commissioner is responsible for creating league rules, conducting 
league business, arbitrating minor league disputes, recording all draft information, 
approving trades, and providing weekly scoring and standings reports to franchise 
owners.   In our league, the Commissioner also maintains the league's web site 
(which you are currently reading) and organizes the Draft Party, the Annual Owner's 
Meeting (if applicable), the Supplemental Draft (if utilized) and Off-Season 
sporting events (if applicable).

Prior to the start of the NFL season, the Commissioner sets a date for the draft.  
It is the Franchise Owners responsibility to gather information about players and 
teams to prepare for the draft.   Each Franchise Owner drafts a total of 18 offensive 
players, 2 defensive/special teams units, and starting in 2011, 1 bonus player at any 
position from current NFL rosters.
	Each franchise drafts:
	3 Quarterbacks (QB)
	5 Running Backs (RB)
	6 Wide Receivers (WR)
	2 Tight Ends (TE)
	2 Kickers (K)
	2 Defensive/Special Teams Units (DT)
	1 Bonus Player

Starting in 2012, the draft order will be determined through random selection.   
Using the "Reverse Order" format, teams draft in the following order, 
(1-12, 12-1, 1-12, etc...) each round for 21 rounds.  Franchise Owners are 
allowed two minutes to make a player selection.  Selections not made in the 
allotted time will allow the next team in line to make a selection.   If the next 
team's selection comes before the previous team's selection, then that next team 
gets the player.   The previous team can make a selection for that slot as soon 
as they make up his/her mind.   If the pick is not made before the end of that 
round, the pick will be waived until the end of the draft.   For those Owners 
who cannot make the draft, a 'Draft Wish List' can be filled out and returned to 
the Commissioner prior to Draft Day.  It is the responsibility of the absent 
owner to properly document the 'Draft Wish List'.   None of the other 11 owners 
or their affiliates are allowed to draft for the absent owner.    Either the 
commissioner or a 3rd party individual (chosen by the absent owner or the 
Commissioner) must read from the 'Draft Wish List'.  Call-in's and chatrooms 
are also allowed, but they can only be operated at the draft by a 3rd party 
or the Commissioner, and are subject to the same 2-minute rule in effect for 
owners in attendance.  Starting in 2014, web-based drafting is available for 
all absent owners.   This method has to be set up with the Commissioner at 
least 2 weeks prior to draft day.

Note: Some NFL players start at more than one position during the NFL season.  
These players will be listed on the Available (or NonDrafted) Players List 
as they appear on the current NFL roster.  A Franchise earns points 
if that player scores in any position, as long as the player was started 
that week.
(For example: Dexter McCluster was considered a WR and not a RB.  Eric 
Metcalf was considered a RB and not a WR.  Etc…)

Season Schedule:
Starting in the 2000 season, as a result from the 1999 Owner's Meeting, the 
season was cut back 1 week.   The regular season will go from week 1 
through week 13.  The Wildcard games will be played on week 14.   The 
Division Championship games will be played on week 15, and the Super Bowl 
will be played on week 16.   A generic CEFFL team vs. team schedule is released 
during the preseason each year and updated with team names after the draft.  
Starting in the 2001 season, the league was split into 3 divisions.   Each 
team plays 2 of their division opponents twice, one of their division opponents 
once, and all remaining teams from the other two divisions once (see Playoff 
Format below for the Post-Season Schedule).

Division Setup:
Starting in 2012, the 3 divisions will be renamed every year.   The names will 
be chosen each year by the Commissioner in a number of different ways, which could 
change year to year.   
Also starting in 2012, during the random selection of draft order, the 12 teams 
will be systematically grouped into divisions.
Here how it works:
Each owner is randomly assigned a number between 1-12 to determine their designation 
for a number of appointed positions during the draft.   A designated volunteer will 
draw a card from the draft order deck (1-12).  The number represents the team to 
draft last in the first round.  That team is then placed in division 3.  A card is 
then drawn from the Division 3 Deck (1-4) for placement within that division (for 
schedule purposes).   
The designated volunteer then draws the next card from draft order deck for pick 11 
in the draft.  That team is placed in division 2.  A card is then drawn from the 
Division 2 Deck (1-4) for placement within that division (for schedule purposes).
The designated volunteer then draws the next card from draft order deck for pick 10 
in the draft.  That team is placed in division 1.  A card is then drawn from the 
Division 1 Deck (1-4) for placement within that division (for schedule purposes).

The designated volunteer then draws the next card from draft order deck for pick 9 
in the draft.  That team is placed in division 3.  A card is then drawn from the 
remaining Division 3 Deck for placement within that division (for schedule purposes).

These steps are continued / repeated until all divisions are full and the draft order 
is complete.

Starting Lineups:
Each Franchise must submit a starting lineup of 8 offensive players plus a 
defensive/special teams unit prior to kickoff of the first regular season 
game of the NFL season.  Lineup submissions are due each week thereafter, 
before kickoff of a given week.  Therefore, if an NFL game is scheduled for 
Thursday or Saturday, players playing in those games need to be called in 
or posted on the website prior to the start of their respective games.   
On Sunday, before 1pm, when the rest of the games begin, the rest of the 
players must be started (including any players starting on Sunday or Monday 
night).   After week one, if no starting lineup is submitted, the Commissioner 
assumes the Franchise has no lineup changes, and the previous week's lineup 
will roll-over to the current week.  If no lineup is given for week 1, the 
Commissioner will choose who takes the field for the errant Franchise.

The starting lineup consists of:
Starting in the 2014 season, a flex lineup system was established.  Starting 
rosters must contain 1 QB, 1 K and 1 Defense.   The RB, WR & TE positions 
will make up the remaining 6 spots.   The RB & TE positions must contain 
a minimum of 1 player.  The WR position must contain a minimum of 2 players.  
Starting rosters must follow one of the following formats:

     Traditional      Balanced        Physical         Finesse       Run & Shoot

	1 QB		1 QB		1 QB		1 QB		1 QB	
	2 RBs		2 RBs		3 RBs		1 RBs		1 RBs
	3 WRs		2 WRs		2 WRs		3 WRs		4 WRs
	1 TE		2 TE		1 TE		2 TE		1 TE
	1 K		1 K		1 K		1 K		1 K
	1 DT		1 DT		1 DT		1 DT		1 DT

As with real NFL teams, Franchise Owners can trade or transfer one or more 
NFL players from one Franchise to another.  Offensive players cannot be 
traded for defensive teams, but defensive teams can be traded for one 
another.  Future season's draft picks are also NOT tradeable, however, in 
certain circumstances, current draft picks are.

Trading players can begin as soon as each Franchise has an active roster.
Trading can also take place at the draft.  3 different types of trades 
take place here - player for player, 1st round draft pick for draft pick 
and draft position for draft position.   
	> The player for player trade would involve players just drafted 
	by teams who perhaps made a draft mistake.   Usually these trades 
	are worked out during the draft, but not noted until the end of 
	the draft.   
	> The 1st round player for player draft trade would be just switching 
	positions in the first few rounds.  This is where one team would like 
	to move up in the first round to draft a player they don't think would 
	fall to them at their original draft slot.   When this occurs, Team B 
	(the team moving up) must give up draft positions in subsequent rounds 
	to make the trade even.   Team A (the team with the better original 
	position) will need to benefit in subsequent rounds for giving up their 
	better first round slot.   When this occurs, the 2 teams essentially 
	trade draft positions in rounds 1, 2 & 4.
	> The last draft day trade type is full position for position.  This 
	is where two teams agree to trade entire positions with no complications.  
	This is the easiest draft day trade type, but just needs to be finalized 
	during draft board setup.

The last 2 trade types are required to be worked out by the two participating 
teams between the draft order selection and the start of the draft.  proper 
notification needs to be expressed during this time to avoid any conflicts 
during the draft.

After the draft, normal trading is allowed, however, sometimes, trades 
may be lopsided, for example, trading a RB for a WR.   This type of 
trade can occur, and in such case, the Franchises involved may need to 
supplement their rosters to remain at the league minimum for each position.   
In order to complete the transaction, each team will need to drop/add a player 
to return to league standards.  With the introduction of the Bonus Player, 
supplementing rosters after unbalanced trades may not be necessary. 

Unbalanced trades are possible as long as teams do not go below the minimum 
limit (as described above).   No trades are allowed during the last 3 weeks 
of the season, but player signings are allowed.  A trade deadline will be set by 
the Commissioner during the season and will be announced well in advance of the 
effective date.   All trades must be reviewed and approved by the league 
Commissioner.  See "Arbitration Committee 3.2" for more information on special 

Starting in 2012, It is mandatory for all Franchises to make at least one trade 
per month (Sept) (Oct) (Nov).  If a team fails to make a trade in a given month, 
that team's #1 QB will be suspended for his first active game in the following 
month.  Starting mid-season 2012, this rule was updated, also allowing a 
franchise owner to write 1 article per month instead.   So each owner 
either has to make one trade OR write one article each month.  Any full articles 
written during the preseason count towards the September requirement.

A Franchise Owner may also waive a player on his/her current roster and add 
a non-roster player from the Available Players List during designated times 
throughout the season.   

Starting the 1st Tuesday after the draft, the weekly autodraft will take 
place, starting the free for all signing period for that week.  Up until the 
first game of the regular season, all teams have unlimited waivers each week.  
Once the first autodraft has taken place, the waiver system is as follows:

[Starting Thursday at 8pm] We will have "NO TRANSACTIONS ALLOWED" during the 
Thursday game.  During this game, all players on both teams will be "LOCKED" 
until the Waiver Request Period starts on Sunday at 1:00pm.

[Starting Friday at 6am] A free-for-all signing period begins for all players 
EXCEPT those from the Thursday night game.   This free-for-all period ends 
Sunday afternoon at 1:00pm.

[Starting Sunday afternoon at 1:00pm] The Waiver Request Period begins.  During 
this time, teams can select players they would like to sign and add them to a 
weekly waiver wish list.  On Tuesday night, at 9pm, the site will run through a 
pre-determined draft order (worst to first) for ONE ROUND ONLY, assigning 
players to teams automatically until that one round is complete.  All 
free-agents, including those locked from Thursday night, will be available 
for your request form.

[Starting Tuesday at 9pm] A one-round "Auto Draft" takes place.  The event 
marks the begininng of a free-for-all signing period that ends on Thursday 
night at 8pm. (rinse and repeat).  Once a player is dropped during this 
free-for-all signing period, that player is locked for 24 hours, and cannot 
be signed by anyone.

Starting in 2013, there will be a maximun number of 3 waivers allowed per 
week - and that includes the Auto-Draft.   If your team was awarded a player 
during the Tuesday night Auto-Draft, you will have 2 waivers remaining for that week.  
If not, then you will have 3 remaining.  Waiver counts are reset each week as 
the Tuesday night waiver period begins.

Tuesday Night Auto-Draft / Waiver Request Form:

The Auto-draft takes place every Tuesday night at 9:00pm.   From early Sunday 
morning to late Tuesday night, each owner can go to the "Waivers" page 
and add wanted players to a queue.   When that happens a player from your 
roster has to be chosen at the same time to drop.   Since there is only one 
round, the same player from your roster (to be dropped) can be selected 
for each different player in your wanted list - for example:

> pickup WR Frank Jones, Drop WR Joe Smith
> pickup WR Bob Williams, Drop WR Joe Smith
> pickup WR John Johnson, Drop WR Joe Smith

The weekly Auto-draft order is automatically changed by the site once the Monday night 
scores and CEFFL standings have been tabulated.  That is usually between 1am and 
4am.   The "Waiver Request" order is listed on the bottom of the main page of our 
site.   The order of the actual picks is listed in the "Most Recent Transactions" 
section of our main page AND in a weekly email sent to each owner on Tuesday 
morning (if registered to receive notification emails).  

As a reminder, there are no transactions (including IR moves) from Thursday at 
8:00pm to Friday at 6:00am AND from Sunday at 1:00pm to Tuesday at 9:00pm.

Injured Reserve:
When an NFL player becomes injured, depending on his injury designation, a 
Franchise Owner may place that player from his/her team on Injured 
Reserve and sign a new player to take his active roster spot.

With the social media boom, we have become aware of injuries almost before 
the players themselves.   In these cases, we are aware they will be out before 
they do.   Sometimes we could go days knowing they will miss time before the 
NFL will designate them as such.  In 2012, that was a major problem.  In 2013, 
the decision was made to add "questionable" to the allowable designation list.

However, with this new, more lenient designation, it is expected that owners will 
police themselves to make proper roster moves.   If players are placed on injured 
reserve under the "questionable" tag, they will need to provide documentation to the 
Commissioner of that players circumstances.   If the player is not really injured, 
or no documentation can be provided that he is really injured, the transaction will 
be reversed and the free-agent will become unlocked for all to sign.

Once a player becomes injured and placed on Injured Reserve, the Franchise Owner 
may then draft another player at that position (unless that's the position of your 
current bonus player) from the Available Players List.   Once the player returns 
to his NFL team, the Franchise Owner must then decide whether to keep the formerly 
injured player, or the replacement player.   I/R moves are unlimited starting 
in 2012, however, a team can only have up to 2 players on I/R at any one time.  

I/R moves cannot be traded and no I/R moves can encroach into the post-season.  At 
the end of the CEFFL regular season, all players still on injured reserve must be 
cut or made active.

Franchise Players:
Starting in 2013, the Franchise Player Rule is no more.

Supplemental Draft:
Starting in 2011, the Supplemental Draft will no longer be utilized.  We 
will be switching to the Bonus Player system.

Performance Prizes:
Starting in 2012, performance prizes will no longer be awarded.   If anyone 
would like to order league embroidered merchandise, please notify the 
commissioner and an order will be organized. 

Special Rules For Special People:
At the 1999 Annual Owner's Meeting, several items were discussed that had to 
be addressed.   They had gone on for too long, and something had to be done.  
Below is a culmination of the discussions, that were necessary to add to the 
rules, but did not fit in any one particular category.

     Negativity Breeds Loneliness:  When any team Owner begins to 
        outwardly display negativity, on a regular basis, towards the league 
        or another Owner, that Owner will immediately be dismissed from the 
        league.   The team's operations will then be taken over by a current 
        staff member, while the starting lineups would then be turned in by 
        the current 3.2 Member Arbitration Committee (see below).

     No Pay'n No Gain:  When a Franchise Owner neglects to pay that 
        season's current league fees, that Franchise will automatically 
        forfeit all games played until payment is received and confirmed by 
        the Commissioner.   All Owners who are considered "paid in full", 
        will receive confirmation at or around the draft.

     Wake Up Or Go Back To Sleep:  When a Franchise Owner neglects to 
        submit a starting lineup for 3 straight weeks (especially during NFL 
        bye weeks) it is clear that the Owner no longer cares about the league 
        or his/her team.  Starting in the 2000 season, when this occurs, that 
        Owner will not be invited back for the following season.

Arbitration Committee 3.2
Starting in the 2000 season, and continuing every year thereafter, a 3.2 
member Arbitration Committee will be formed at or before the draft.  The 
committee will consist of 3 active members and 2 inactive members.   Their 
duties will be to act as arbitrators over questionable acts or circumstances 
during the season.  The members will be determined each year through a random 
drawing.  Each season the committee will be reselected.  If an incident occurs 
that the Commissioner deems appropriate for a committee to review, the active 
members will make a ruling, unless one or more of the active members are 
involved in the incident.   At that point, an inactive member (or members) 
will be activated to vote on that one incident.  Afterwards, the original 
active member (or members) re-takes his/her role.   The Committee only votes 
once on an issue, and any appeal must be made to the commissioner for a final 
ruling.  If a similar incident (that has already been through arbitration) 
arises during the season, the Commissioner has the authority to use the former 
ruling by the committee to overrule an action or request.   Generally, each 
season's rulings (by the Arbitration Committee 3.2) are separate from another 
season.   But in some cases, where a ruling has caused the commissioner to 
enact a new rule because of it, that new rule will go into effect the following 

FFL Scoring is based on actual plays and performances made by NFL players each 
week during the NFL Season. Only players listed as starters for each Franchise 
receive points for that Franchise.  Points are awarded for rushing TDs, passing 
TDs, receiving TDs, point after TDs, field goals, and any touchdown or safety 
scored by the defensive/special teams unit.  There are also several performance 
categories in the Official CEFFL Scoring System, both for offense and defense 
(see the Official Scoring System for specifics).

Tie Breakers: Standings
During the season, if two or more teams have the same record, use the following 
chart to determine the "Standings" order in each division.  
     1. Overall Record
     2. Head to Head Record
     3. Division Record
     4. League Points
     5. Head to Head Points
     6. Division Points
     7. Non-Division Record

Tie Breakers: Games
Our league allows ties in head-to-head matchups, so if two teams playing one 
another in a regular season game, end in a tie, that is the outcome.  In the 
post-season only, the win goes to the home team in the event of a tie (after 
Home Field Advantage is added).

In the Super Bowl, ties are broken by comparing non-starting points.   In the 
event those too are the same, positional points will be used.   First the 
starting defenses, then kickers and finally QBs.   After that, if they are 
still tied, they both deserve to be named league Champion!

The Playoff Format / Post Season:
The playoffs begin in week 14 of the NFL regular season, which is also 
known as the "Wildcard" round.   6 teams are eligible for the playoffs.   
Each CEFFL Division Leader plus three (3) Wildcard teams will play for a 
shot at the Championship.    The 3 Division Leaders will be the teams 
with the best record within their division.  The Wildcard teams will 
be the teams with the best record and not a division leader.   The 
three (3) Wildcard teams can come from any division.   In the event 
of identical records, our tie-breaker system determines the top seed.    
Each team in the playoffs is given a "seed" that will determine who 
plays who.   (See ** Special Post Season Scoring ** rules below)

In the Wildcard round, the top 2 seeds (both Division Leaders) have a bye.   
Team #3 (also a Division Leader) will play Team #6.   Team #4 will play 
Team #5.

In the Division Championship round, Team #1 will play the lowest remaining 
seeded team.   Team #2 plays the highest remaining seeded team.   The winners 
of those two games play each other in the Super Bowl.

The CEFFL Super Bowl will be played in week 16 of the NFL regular season.  

The Consolation Playoff Draw / Post Season:
Starting in 2012, the teams that do not make the regular playoffs, will 
be entered into a consolation playoff bracket, where they will play for 
a pre-determined prize.

This consolation playoff bracket begins in week 14 of the NFL regular 
season, which will be called Round 1.   In Round 1, the top 2 seeds 
(best remaining record) get a bye.   Team #3 will play Team #6.   Team #4 
will play Team #5.

In Round 2, Team #1 will play the lowest remaining seeded team.   Team #2 
plays the highest remaining seeded team.   The winners of those two games 
play each other in the final round.

The final round will be played in week 16 of the NFL regular season.  

Tabulation Of Weekly Scoring:
The Commissioner uses's stat service by which to update 
the weekly scoring.   Through this stat service the league can track over 50 
NFL statistical categories automatically each week.   The Commissioner then provides 
weekly standings and scoring reports to league members via our web site.  
Winners are determined by head-to-head competition between Franchises.  For 
a detailed breakdown of this year's scoring, click here.

For our Official Scoring System...see below.

	**  Official CEFFL Scoring System  **

					Regular Scoring Plays
				0-9 yds		10-39 yds	40+ yds
				Points		Points		Points
QB pass for TD			  6		  9		  12
RB run for TD			  6		  9		  12
PR catch for TD			  6		  9		  12
DT return for TD		  6		  9		  12

				0-39 yds	40-49 yds	50+ yds
				Points		Points		Points
Field Goal			  3		  5		  10

				Two-Point Conversion
QB pass for conversion			2
RB run for conversion			2
PR catch for conversion			2
QB run/catch for conversion		4
RB pass/catch for conversion		4
PR run/pass for conversion		4

					Bonus Scoring Plays
				0-9 yds		10-39 yds	40+ yds
				Points		Points		Points
QB run/catch for TD		  12		  18		  24
RB pass/catch for TD		  12		  18		  24
PR pass/run for TD		  12		  18		  24
K pass/run/catch for a TD	  12		  18		  24

						Performance Scoring

QB Pass Yds	    1 point beginning at 210 yds   1 point for every 10 yds. thereafter 
QB Rush Yds	    1 point beginning at  10 yds   1 point for every 10 yds. thereafter
RB Rush Yds	    1 point beginning at  10 yds   1 point for every 10 yds. thereafter
RB Receiving Yds    1 point beginning at  10 yds   1 point for every 10 yds. thereafter
PR Rushing Yds      1 point beginning at  10 yds   1 point for every 10 yds. thereafter
PR Receiving Yds    1 point beginning at  10 yds   1 point for every 10 yds. thereafter

** Defense / Special Teams **

Safety scored by a DT = 4 pts.
INT thrown by a QB = -1 pt.
Point After Touchdown (PAT) = 1 pt.
Sack made by a DT = 2 pts.
INT, or fumble recovery made by a DT = 1 pt.
NFL Shut out = 8 pts.
Total Yds. allowed by DT (0-200 yds.) = 8 pts.
Total Yds. allowed by DT (201-300 yds.) = 4 pts.
Total Yds. allowed by DT (301-400 yds.) = 1 pt.

** Special Post Season Scoring **

Home Field Advantage = 2 points
Home Team wins in case of a tie
See the "Playoff Format" above for Super Bowl & Consolation Round scenarios

Key: QB (Quarterback), RB (Running Back), PR (Pass Receiver), K (Kicker), 
DT (Defensive Team), TD (Touchdown).

Pass Receivers (PR) include wide receivers (WR) and Tight ends (TE).

NOTE: Some rules, actions, or judgements may be sent to the 3.2 member committee for further review.